> ## Documentation Index
> Fetch the complete documentation index at: https://wiki.pogware.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Attributes and progression

> Plan permanent genetic points and understand crafting XP and mastery.

Open **Genetics** to allocate points to **Dexterity** or **Strength**. Allocations are permanent in this build. Visit the **Medical center** to buy more points using your bank balance.

The attribute cards show your current levels and the points left to allocate. Choose **Add 1** for an attribute, then review its confirmation. Cancelling leaves the same cards open and spends no point. At Medical, the next point's price and your bank balance appear together.

| Rule | Current value |
| - | - |
| Starting points | 2, initially unallocated |
| Maximum total | 5 points across both attributes |
| Additional points, in purchase order | \$1,000, \$2,000, \$3,000 |
| Dexterity | Crafting requirements and easier activity challenges, with diminishing benefits |
| Strength | At least 1 required for ATM theft |

A first allocation of Dexterity 1 and Strength 1 permits toolkit crafting and meets the ATM Strength requirement. Specialization matters: the Rifle recipe requires Dexterity 5, so a character who spends a point on Strength cannot reach it under the current five-point cap. **There is no point reset option.**

Crafting XP and recipe mastery come from completed crafts, separately from genetic points. See [recipes and unlocks](/crafting/recipes).


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