> ## Documentation Index
> Fetch the complete documentation index at: https://wiki.pogware.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Phone

> Use your keys, Maps, player ads, calls, private messages and Social.

Every character starts with one **Phone** in its dedicated **Body** slot. Press **P** to open it, or select the phone in Inventory and choose **Open phone**.

If you are not carrying a phone, pressing **P** keeps it hidden and shows **You do not have a phone.** in the top-right notifications. Pick up a phone or buy a replacement to use the shortcut again.

Your character holds and uses a phone while its screen is open. Closing the screen puts it away. The pose pauses while driving or using your hands for tools, pushing, refueling or ATM interactions, and resumes when your hands are free.

## Home screen and navigation

The home screen shows your local time with the day and date beneath it. Tap an app icon to open **Garage**, **House**, **Maps**, **Yellow Pages**, **Calls**, **Messages** or **Social**. Calls, Messages and Social sit in the bottom dock. A Messages badge shows unread messages received during this session.

Use **Back** at the top of an app to return. From a vehicle's GPS map, Back returns to Garage; from a conversation, it returns to Messages. Tap the white home indicator at the bottom of an app to return to your app icons. Tap it again on the home screen to hide the phone, or press **P** from any screen. App content scrolls when it needs more room.

Each vehicle and house has its own group of controls. **Help** opens the app's extra guidance; choose **Hide details** to close it.

## Garage

Garage shows the vehicles owned by your current character. Stand near **Garage**, its tablet or a vehicle-spawn supplies kiosk, then choose **Spawn vehicle** to bring out a stored vehicle. While you are away, Spawn is disabled; choose **Find Garage** for a waypoint. The action becomes available after the location update when you arrive. Listed vehicles and loaded cargo follow the same restrictions as the garage menu.

Use **Lock vehicle** or **Unlock vehicle** while near a spawned vehicle for which you hold a key. Engine controls are on the driving HUD. Borrowed keys appear in Garage for that session.

An unlocked car can be entered and driven without a shared key. Its driver may use the engine control, but locking and ownership actions still require the appropriate key or owner. Shared keys remain useful for locked cars; see [vehicle access](https://wiki.pogware.com/vehicles/vehicle-stats.md#share-vehicle-keys).

For your own spawned vehicle, **Shared keys** appears when another online character is available. Open it to choose **Share key** or **Revoke key** beside a character. **Help** explains shared access. Repairs are available through vehicle service locations; see [vehicle care and shared keys](https://wiki.pogware.com/vehicles/vehicle-stats.md#fuel-damage-and-repairs).

For a spawned vehicle, choose **View GPS map**. The map shows your position in white, your vehicle in blue and nearby city locations in grey; **Help** opens this color legend. North is at the top. The vehicle marker and distance update as it moves, including when the vehicle is too far away to be visible. Choose **Find vehicle** below the map for a waypoint in the world. A stored vehicle has no live GPS position.

## House

House shows your rental and properties for which your current character holds a shared key. Choose **Find house** for directions. Use **Lock** or **Unlock** from anywhere in the same server, or press **U** near the entrance. Unlocked doors start opening as you walk toward the doorway and close after everyone clears it. Closing leaves the door unlocked.

For your own rental, **Shared keys** lists everyone with access. Choose **Revoke key** to remove a character, including an offline one. A phone does not change rental ownership or extend a lease. See [property permissions](https://wiki.pogware.com/tutorials/housing.md#doors-and-keys).

## Maps

Open **Maps** to find available city services, including shops, banking, jobs, Garage, fuel and repairs. Choose a place from the list, then select **Set waypoint** to follow it in the world. The distance updates from your character's actual position.

North is at the top. White marks your position, blue marks the selected place and grey marks other available places. Maps shows service positions rather than street-by-street routes. Locations become available as they load; private homes and other players are not listed.

## Yellow Pages

Open **Yellow Pages** to browse player ads received in this server. Write up to **280 characters** and choose **Publish ad**. You can have one active ad per character; **Replace ad** publishes a replacement, and **Remove ad** takes down your current one. Wait **60 seconds** between publishing attempts.

Ads last up to **30 minutes** while their author remains available with a living character and phone. Choose **Message** on another character's ad to open a private conversation. Both characters must still be available, and Roblox communication settings and filtering apply.

Ads are session-only. Leaving or switching characters clears your received text and draft; earlier ad text is not replayed to new arrivals. See [Messages](#messages) for conversation limits.

## Messages

Open **Messages** and select an available character. The contact also shows their Roblox username so you can distinguish similar names. Enter up to **200 characters**, then tap the up-arrow **Send** button or press Enter.

Choose **Property keys** beside a contact to share a key for a specific rental or revoke their existing key. Keys belong to that character, even when names match. Only the primary tenant can share keys; recipients receive a notification.

The selected character's name appears at the top, with **Call** beside it when voice calling is available. Incoming and outgoing messages use separate bubbles, and the message field stays at the bottom while you scroll the conversation.

Both players must be in the same server, have an active living character and carry a phone. Roblox communication settings and filtering apply. If direct messages are unavailable, check those settings or try again later.

Messages stay in your current character's client session, with the latest **50 messages per conversation** retained. Switching characters or leaving clears that session history. Offline and cross-server delivery are unavailable.

## Calls

Open **Calls** and select an available character, or choose **Call** from your conversation. Both players must be in the same server with living characters, phones and compatible Roblox voice permissions. Calling requires Roblox voice to be available for both players; check your Roblox communication and microphone settings if it is unavailable.

An incoming call appears even while the phone is closed. Choose **Accept** or **Decline**. An unanswered call stops ringing after **30 seconds**. While connected, **Mute** stops your microphone reaching the other caller, **Unmute** restores it, and **End call** hangs up. Roblox's own microphone mute still applies.

The call screen shows the connected duration. Choose **Messages** to open your conversations during a call. Return Home or hide the phone to keep playing during a call; **Open call** brings the controls back. While connected, your voice is routed to the other caller instead of nearby characters. Nearby voice routing returns after hang-up.

Dropping your last phone, becoming incapacitated, changing characters or leaving ends the call. Calls are one-to-one and stay in the current server. The phone has no recording, voicemail or saved call history features.

## Social

Open **Social** to share short updates, read live posts from this server, reply, like and follow characters. Profiles show character names alongside Roblox usernames. See [Social](https://wiki.pogware.com/guides/social.md) for posting, threads and session limits.

## Drop or replace your phone

Select your phone in Inventory and choose **Drop**. Another player can collect it by moving it from nearby ground into their empty Body phone slot. If they already carry one, a spare uses Pocket space.

Dropping your phone prevents you from using the apps until you carry another one. Rejoining does not grant a replacement. You can recover a reachable drop or buy a phone for **\$100 cash** at Convenience. It weighs **0.2**. Dropped phones follow the ordinary ground expiry rules.

Your keys and message history belong to your character, so collecting someone else's phone gives you access to your own apps.

> [card] [Inventory and ground drops](https://wiki.pogware.com/guides/inventory.md)
>
> Learn where items go and how to collect reachable drops.

After unlocking, approach the door for your seat and press **E** to enter. **Space** leaves the vehicle. The driving HUD provides the speedometer, engine and emergency light/siren controls; see [vehicle controls](https://wiki.pogware.com/vehicles/vehicle-stats.md#seats-speedometer-and-emergency-controls).


This documentation is built and hosted on [Mintlify](https://mintlify.com), a developer documentation platform.