Shop supplies
Suppliers take carried cash. Prices are per item.
A purchased Cash register is reusable. Deploy it at Market to list inventory items. The listing price is the total for the offered quantity, and sales use cash. The physical register and listings are temporary in that server; deploying it does not consume the owned register. Stolen ATMs and Sticky notes cannot be listed for sale.
Crafting materials
These totals assume you buy every ingredient at its fixed shop price. See recipes for quantities, unlocks and locations. Toolkits and firearms have no fixed supplier sale price.
Housing
House design purchases and paid plot access use bank funds. Design ownership survives the end of plot access.
See housing for availability, placement and the ten-minute same-server reconnect grace.
Vehicles and attributes
Genetics starts with two points and caps at five. Visit the Medical center for additional points. See vehicles and attributes for restrictions.
Rewards
ATM Dirty Money is a future-use inventory item. It cannot be spent or deposited; laundering is not available. Deliveries, register robberies and the café safe still reward clean cash. ATM supplies cost clean cash, so its face value is not currently spendable earnings.
These are available totals, not guaranteed earnings from starting an activity. Robberies require a Civilian character. Clerk and barista hold-ups require an equipped, owned firearm; start them through the clerk’s world interaction. ATM theft requires an equipped Toolkit crowbar and Strength 1. Follow the activity’s prompts and remain nearby and alive. Register and safe cash must be collected explicitly. Café safe cash is additional to register cash and is not available in every robbery. ATM bit costs and pauses require clean funds and delay collection; no fixed net profit or hourly income is promised.
New characters receive $1,000 cash and $2,000 bank funds once at creation. This is starting money, not a repeatable activity reward. Completed crafts grant the XP listed in recipes; deliveries and register/safe robberies pay clean cash; ATM robberies award Dirty Money. These are not genetic points.

