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  • Body has a dedicated cash slot. Other Body icons do not currently provide clothing or backpack equipment actions.
  • Dirty Money displays its dollar value in Inventory and remains separate from cash. It is currently for future use: shops and banks do not accept it; laundering is not available.
  • Pockets has 15 cells. Items go here; cash can also use an ordinary Pocket cell. The first five cells form your hotbar.
  • Select a stack to see its actions. Drag it, or select a move action and a destination cell. Use the quantity/split controls to move part of a stack. Cash can move between Body and Pockets.
  • Equip owned tools through their inventory or hotbar actions. Materials and cash have no equip action.
  • Nearby ground shows reachable drops within eight studs. Select a drop and move it into an appropriate inventory cell to collect it. Walls and different floors can prevent access.
Carried items have a combined weight limit of 60. Splitting stacks uses more cells. Each sticky note needs its own cell. A stolen ATM weighs 30, so leave room before attempting theft. Dropped items stay in the current server. Ordinary piles expire 15 minutes after their last deposit; death cash expires after five minutes. Ground items also disappear when the server shuts down. Cash drops on death only when that server’s rule enables it; bank funds are separate. The private-server owner can change the cash-drop rule.

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