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Pistol and Rifle are implemented firearms. Neither has a fixed shop purchase price; craft them at your own house bench or obtain them through player trade at a player-set price. Material totals are calculated shop costs for crafting ingredients, not weapon purchase or resale prices. The full recipe table lists materials and mastery requirements. Equip an owned, unlisted weapon from Inventory or its hotbar cell, aim with the pointer and activate the tool to fire. Weapon ownership is required; a listing reserves that copy from use. No ammunition purchase is needed in this build. Do not expect magazine sizes, reload controls or ammunition types from other games to apply.
There is no ammunition economy, magazine capacity or reloading in this build. Weapon statistics describe in-game balance.

Crafting restrictions

  • Pistol: crafting XP 20, Dexterity 2, Toolkit mastery 20, your own house bench.
  • Rifle: crafting XP 100, Dexterity 5, Pistol mastery 60, your own house bench.
These restrict crafting, rather than equipping a weapon legitimately acquired from another player. There is no configured firearm job or attribute requirement for equipping. Shots require a living character, and active activities or a pending sale can temporarily block use. Police equipment and arrest systems are not included.