1
Find the supplier
Follow the guide to Industrial supplies for Parts, Wood, Drill bits or a Cash register. Convenience store sells Electronics.
2
Choose an item
Interact with the shop and choose Buy on an item. Shops take carried cash.
3
Review the quantity
Adjust quantity if needed. A purchase can contain 1–100 items, subject to your cash, weight and cells. Larger orders and purchases over $50 require confirmation; a single item costing at most $50 buys directly.
Clerk hold-ups
With an owned firearm equipped, a Civilian can deliberately use Hold up clerk at the Convenience store or Gas station. Keep the weapon displayed, face the clerk and stay nearby with a clear view for 60 seconds. Putting it away, turning away, leaving or dying interrupts the attempt. The normal shopping menu contains purchasing actions only. After the drawer opens, interact with the register and move its bills into Body cash or Pockets. Up to $300 in cash is available for 90 seconds; opening the drawer alone pays nothing. Each station has a five-minute cooldown from the attempt’s start, including interrupted attempts, and robbery gives wanted status. Other merchants do not automatically support hold-ups.Sell items at Market
Buy a Cash register from Industrial supplies for $200. Deploy your owned register at Market, then offer tradable inventory items. The listing price is the total for the quantity offered. Keep listed stock available; remove a listing before using its reserved items. Use Your shop to choose an item by its preview, enter the quantity and total price, then list it. Available and reserved counts update beside the item. On smaller screens, choose an item to open its sale form; Back returns to your stock. Player listings shows the actual offers, their sellers and purchase prices, with a removal action on your own offers. Buyers must be nearby and pay carried cash. Deploying the register does not consume it. Selling your last register closes your shop. Listings and the deployed register end when you switch characters or leave; unsold items remain yours.Stolen ATMs, Sticky notes and Dirty Money cannot be listed. Dirty Money is future-use inventory and cannot pay for purchases.

