Join and progress
Police requires four hours of active playtime on that character. Wanted characters must clear their wanted status and finish any sentence first. Change duty at the police desk or Jobs.
Handcuffs, the stun device and battering ram are available from Cadet. Going on duty adds unlocked department equipment to your character’s inventory. Use Collect unlocked equipment at the duty desk after a promotion. Repeated collection does not add duplicate items. Police XP belongs to the character and is separate from crafting XP and genetic points. Active duty earns 1 XP per minute; idle time stops counting after two minutes without activity.
Eligible arrests award 25 police XP per wanted star. Delivering a suspect to the booking desk also pays $25 per star into your bank. Automatic booking pays XP but no transport cash. Arresting the same suspect again with the same officer account within 30 minutes gives no additional arrest reward.
Arrest and transport
1
Collect your cruiser
Go on duty, then use the dedicated Police fleet terminal at the station’s pedestrian entrance, clear of the vehicle bay. Stand close to the terminal and select Collect cruiser for a rank-unlocked vehicle. Keep the bay free of people and vehicles. The cruiser starts locked; approach a door and press U to unlock it, then E to enter. Police → Equipment → Find Police fleet terminal provides directions.Only one vehicle can be issued at a time. To change cruisers or end duty, park the cruiser back in the fleet bay, have everyone exit, and choose Return cruiser at the terminal. Finish transporting any detained suspect first. Entering another player’s vehicle keeps your assigned cruiser parked where you left it. The civilian garage cannot replace or return it.
2
Arrange your equipment
Open Inventory and move the issued handgun, handcuffs, stun device or ram into the first five pocket slots to use the normal hotbar. Equipment stays in your inventory off duty but can only be used while eligible and on duty. It cannot be dropped, sold or shared. Rearm at the duty desk replenishes department firearm ammunition and stun-device cartridges.
3
Find and subdue a wanted suspect
The Patrol tab lists nearby wanted players. A reported crime location is the location of that report, not a live tracker. Exit the vehicle before using the stun device or surrendering. A suspect can choose Surrender in their Police menu; otherwise equip the stun device from your hotbar and use the normal weapon aiming and firing controls. A dart must hit a wanted player on foot within 18 studs and clear sight. It causes no health damage or bleeding. The stun lasts five seconds; the device fires at most once every 12 seconds.The device holds one dart, with three spare cartridges when issued or rearmed. Use the normal reload control after firing. There is no nearby Stun prompt.
4
Handcuff and seat the suspect
Equip handcuffs from your hotbar, then use the Handcuff prompt while close to a surrendered or stunned suspect. Police tool prompts use F, Y on a controller, or a tap on touch devices. Handcuff and transport actions are also available in Police → Patrol.Both players race to land three timed taps. Press Space, controller A, or tap the timing bar when the white marker reaches the red zone. Misses reset the marker without removing completed taps. Both players stay in place during the short contest.
- Officer wins: the suspect is cuffed and follows the officer.
- Suspect wins: they break free and can run, with eight seconds of protection from another cuff or stun attempt.
- Time runs out after 14 seconds: the suspect breaks free. The officer can also choose Release, Backspace, or controller B.
5
Book at the station
Stop at the station, exit the cruiser and choose Escort beside the rear passenger door. Bring the suspect to the booking desk and choose Book suspect. The remaining sentence is served in the cell, then the character is released automatically. The jail countdown clears and ordinary controls return on release.
Wanted levels
Wanted levels run from one to five stars, capped at five.
Further hits in the same combat incident do not repeatedly add assault stars. If that assault becomes a killing, its severity increases to three stars. Unjustified police violence also creates wanted status and ends duty.
After 60 seconds without pursuit, one star fades every 120 seconds. A nearby officer with clear sight pauses this countdown. New crimes restart the quiet period. Wanted status does not expire while the character is offline, and reconnecting or dying does not remove it.

