Ordinary jumps and small drops do not break your legs. Higher falls can damage health; large falls can break a leg, and severe falls can also cause trauma. A hard vehicle collision can injure the people seated inside. Minor parking bumps do not cause these injuries.
Firearm hits can cause bleeding. Repeated hits can make it worse, even after you stop taking direct fire. The health indicator continues to fall while you bleed.
When you are injured
Move away from danger and avoid further falls or impacts. Holding sprint does not bypass a broken leg, and carrying restrictions still apply. When you are not bleeding or incapacitated, ordinary recovery starts five seconds after your last damage and restores 1% of maximum health each second. It pauses during patient transport and hospital bed treatment; the bed supplies its own healing. Injured movement and treatment are visible to nearby players. Last Stand and unconsciousness soften your vision and muffle nearby sounds; these effects clear when you recover. Roblox’s Reduce Motion setting keeps injury feedback steadier and reduces blur. Need an EMT? Open Phone → Calls → Request EMS. In Last Stand or while unconscious, use Request EMS in the downed screen. Your location is shared automatically. Use Cancel request to withdraw it. See emergency requests and response.Examine a patient
Stand close to another player with a clear view and use E — Examine patient, the controller interaction button or the touch prompt. You must be conscious and able to interact; the patient can be unconscious. Select a body region to see its recorded injuries and available treatment. Injured regions turn red. Unlocated injuries contains injuries whose location is unknown. Low health alone does not mark every body region as injured. For health loss without a located wound, select Unlocated injuries before applying a Bandage. The assessment shows pain, consciousness and recent medical activity. Use Check pulse to reveal a pulse reading. On-duty EMTs carry diagnostic equipment to measure pulse, breathing, pressure, oxygen and temperature. An attached patient monitor provides live readings; otherwise measured values stay at their last examination. These are fictional gameplay readings, not real clinical measurements. Equip the appropriate supply from your hotbar before opening the assessment. Apply bandage and Apply splint use the same supplies and treatment times listed below. On-duty EMTs can use issued supplies or their EMS Medical Bag with available stock. Stabilize patient uses a Bandage to help someone in Last Stand; unconscious patients need an authorized EMT with an equipped Defibrillator. Stay close and still until treatment completes. Unavailable actions show the relevant reason. Use Close, Esc or the controller back button to leave the assessment. Moving away, losing sight of the patient or changing characters also closes it.Last Stand
At 10% health, you enter Last Stand. You can crawl slowly, but cannot sprint, jump, use your inventory, equip weapons, drive or operate ordinary interactions. Ask another conscious player for help. They can apply a Bandage without joining EMS. A successful treatment stops bleeding and brings you to 25% maximum health after a brief recovery. A broken leg and other unresolved injuries remain. Without treatment, Last Stand lasts about 60 seconds before you become unconscious. More severe damage can incapacitate you immediately.Unconsciousness and recovery
While unconscious, you remain in the world but cannot move or interact. An on-duty EMT can revive you. Revival takes about 10 seconds and restores 30% maximum health; bleeding and broken legs may still need treatment. Your countdown unlocks Respawn after three minutes. You can choose it or keep waiting for assistance. The timer never respawns you automatically. When a hospital arrival location is available, choosing Respawn returns you there at 50% maximum health, clears your medical injuries and keeps your inventory and money. The temporary recovery area is near the Civic Center/player spawn. Resetting or reconnecting does not erase an incapacitation or restart its countdown. Medical consequences belong to the selected character.Hospital treatment
Four temporary treatment beds are near the Civic Center/player spawn. Speak to the nurse or approach an available bed.
1
Find an available bed
Visit the hospital and approach an unoccupied patient bed. At reception, I Need to Be Healed can direct you to the nearest available bed.
2
Receive treatment
Press E — Receive treatment, use the controller interaction button or tap the prompt. Your character rests on the bed while a small status shows health, the price and the exit control.
3
Leave when ready
Use Leave bed or press E again. Treatment also ends at full health or when you cannot afford the next increment. Leaving stops further healing and charges.
Medical supplies
On-duty EMTs use a Defibrillator for revival and can carry issued treatment supplies. See EMS equipment and patient transport.
Buy Bandages at the gas station, Convenience store or Sporting goods. Splints are sold at Sporting goods.
These supplies use normal inventory cells and can be stacked, dropped or traded. See shopping and current test prices.
1
Equip a supply
Move the Bandage or Splint into one of the first five Pocket cells, close Inventory and select its hotbar slot.
2
Treat yourself or someone nearby
Activate the held supply to treat yourself. To help another player, stand close with a clear view, use Examine patient, select the affected region and choose Apply bandage or Apply splint. Press E, use the controller interaction button or tap the prompt to open the assessment.
3
Stay nearby
Remain still until the short progress indicator completes. Moving away, significant damage, death, changing characters or losing the held supply interrupts treatment. An interrupted treatment uses no item.

